contrast = 1.2 # increases contrast stim. Opacity to control contrast, but that cannot be negative. scales how far the stimulusĭeviates from the middle grey. See Coder demos: shapeContains.py contrast ¶Ī value that is simply multiplied by the color Value should be: a float between -1 (negative) and 1 (unchanged). Orientation (ori) settings (and by the vertices for shape stimuli). Stimulus is determined purely by the size, position (pos), and This is not accounted for by the contains method the extent of the Note that, if your stimulus uses a mask (such as a Gaussian) then Returns True if the point is within the area defined either by itsīorder attribute (if one defined), or its vertices attribute ifĬomplex shapes, including concavities and self-crossings.
![psychopy textstim psychopy textstim](https://upload-images.jianshu.io/upload_images/21513176-7366fd09b05a5c3d.png)
![psychopy textstim psychopy textstim](http://www.s12600.net/psy/_images/18-3-03.png)
Whether every change in this stimulus should be auto logged. autoDraw ¶ĭetermines whether the stimulus should be automatically drawn The vertical alignment (‘top’, ‘bottom’ or ‘center’) antialias ¶Īllow antialiasing the text (True or False). The horizontal alignment (‘left’, ‘right’ or ‘center’) alignVert ¶ Only used with pygame text - pyglet handles all from the draw() alignHoriz ¶ Call it if you change a property manually Representation of your stimulus if some parameter of the The user shouldn’t need this method since it gets calledĪfter every call to. Set the text to be rendered using the current font _updateListNoShaders ( ) ¶ Set the text to be rendered using the current font _setTextShaders ( value=None ) ¶ Such as Farsi or Urdu, that use Arabic-style alphabets. Linked form that depends on neighbouring characters, rather than Will _reshape_ Arabic characters so they appear in the cursive, 'Arabic' applies the bidirectional algorithm but additionally By applying the bidirectional algorithm, itĪllows mixing portions of left-to-right content (such as numbers 'RTL' will correctly display text in right-to-left languages 'LTR' is the default, for typical left-to-right, Latin-style The following attribute can only be set at initialization (seeįurther down for a list of attributes which can be changed afterĪpply settings to correctly display content from some languages In general, other attributes which merely affect the presentation of ( myTextStim.text = myTextStim.text) when you’ve changed the
![psychopy textstim psychopy textstim](https://mlln.cn/2017/09/29/psychopy%E6%95%99%E7%A8%8B1-%E5%85%A5%E9%97%A8%E8%AE%A4%E8%AF%86psychopy/coder01.jpg)
You can make the draw() quick by calling re-setting the text draw() slower because that sets the text again. In general, it’s the attributes that affect the shapes of the letters: it takes longer to change some attributes. Performance OBS: in general, TextStim is slower than many other TextStim ( win, text='Hello World', font='', pos=(0.0, 0.0), depth=0, rgb=None, color=(1.0, 1.0, 1.0), colorSpace='rgb', opacity=1.0, contrast=1.0, units='', ori=0.0, height=None, antialias=True, bold=False, italic=False, alignHoriz='center', alignVert='center', fontFiles=(), wrapWidth=None, flipHoriz=False, flipVert=False, languageStyle='LTR', name=None, autoLog=None ) ¶Ĭlass of text stimuli to be displayed in a